Introduction
GenWorlds is the event-based communication framework for building multi-agent systems.
Using a websocket, GenWorlds provides a platform for creating interactive environments where AI agents asynchronously interact with each other and their environments to collectively execute complex tasks.
Main value props
Make What You Want: Customizable Systems
- Abstraction Layer: Interface with basic primitives, allowing you to build agents, objects, and worlds without predefined limits.
- Deterministic & Non-Deterministic Processes: Manage the reliability and accuracy of your system by controlling process types.
Build Fast: Pre-Built Elements
- Utility Layer: Comes with ready-made agents, objects, and worlds, enabling quick setup while still permitting customization to cater to most use cases.
Deploy Easily: Designed for Smooth Launches
- Web-Socket Server at Core: Each GenWorld is a FastAPI web-socket server, thus it can be dockerized and deployed without hassle.
- Versatile Connectivity: The web-socket nature also means you can straightforwardly connect to frontends, backends, or your servers, much like any other web-socket server, offering broad interoperability with most web systems.
Get Started
Here is how to install GenWorlds, and get started with your first multi-agent system. We highly recommend to follow the Quickstart guide, but if your prefer, you can jump directly to the tutorials.
Core Framework Primitives
Before you dive into the specifics, it's crucial to understand the primitives that underpin GenWorlds:
Worlds: is the stage of action, tracking agents, objects, and world-specific attributes. It provides agents with real-time updates on the world state, available entities, actions, and events, facilitating interactions.
Objects: are the essential interactive elements, each defined by unique action sets. We tend to use objects when we want to trigger deterministic processes.
Agents: Autonomous goal-driven entities, strategizing actions to interact with the world. They learn dynamically about the environment, utilizing objects around them to meet their objectives.
Actions: Routines that are triggered by an event, and usually the end up sending another event to the socket. Is the main way to define worlds, objects, and agents.
Events: Payloads of information that essentially are the state of the world.
Thoughts: Essentially calls to LLMs that will non deterministically fill parameters of the events that will be sent to the socket.
Tutorials
The best way to understand the GenWorlds framework is to see it in action. The following tutorials will give you a taste of what you can achieve with GenWorlds.
Simple Collaboration Method An example of a basic world, with two agents that cooperate to achieve a very simple task.
Foundational in-house RAG World An example of a RAG (Retrieval Augmented Generation) World that can be used as a foundational piece from where to expand and create a knowledge source of your projects. Here you will learn a lot about deterministic actions and objects.
Custom Q&A Agent In this tutorial, you will learn how you can create custom autonomous agents that have multiple thoughts and how they get integrated into already existing worlds.
Again, if you are new to the topic of autonomous AI Agents, we highly recommend to follow the Quickstart guide.